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Anyone else ends up here, go to preferences and select UI Scaling, works great.
The included shaders do not work with Universal Render Pipeline. Anyone have any Ideas on how to convert them?
What happened to your forums? When I go to check the forums I get a support page that will not allow me to sign up for a forum account.
Further clarification on the attach point issue. If you have the grab intractable set to velocity tracking or kinematic, then the attach points...
It could be me but the whole attach point thing makes very little sense to me. On my XR Rig I have an XR-Direct-Interactor, it has an attach point...
So we wait for the final release of the 2019.3 and then wait for you to fix this? You cannot tell me that you are not working on it already. This...
Yea I kinda figured that out after I asked since I already load the Flow from another structure before I manually generate. I just thought there...
I would like to adjust some settings before the dungeon is generated. I want to specifically adjust the global props before generation. lets say I...
I upgraded from Unity 2018.3.12f. Yea it really weirded me out. I have the latest from the store 2.11.6? It would be nice or maybe there is a way...
I just today downloaded Unity 2019.1 and the DunGen quit working correctly. I have no doors.
Go to the package manager and remove the Oculus (Android) package.
What's weird is if you look at the bug page, it says fixed in Probuilder 4.0. However We cnnot get PB 4.0. so what is the point?
Not anymore. using ProBuilder.EditorCore; Not there.
This works great. If you have some issue where the meshes are getting mangled or making weird connections, split it up. I have things like I made...
I really don't understand this, I am not even certain why but now when I go to make a build of my game it takes 10 minutes or so per standard...
The type or namespace name `NavMeshSurface' could not be found. Are you missing an assembly reference? This is when I first import the package. I...
Layers for map shapes cannot be negative? My procedural dungeons only go down. And how about updating the docs its ben two years and it took me a...
No dice for me, I just try with 2017 and I get an error, Null object on line 237 file: PrefabLightmapData.cs I got the same error with unity 5.6
That was it exactly. I should have know as I rolled my own similar solution before you had yours. I like yours better. Here is another issue that...
[ATTACH] As you can see my AStar path is broken. I get multiple graphs when I use it with the built in Adapter. Any Ideas?