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I'm using the Dialogue and Quests system, and I can't figure out if it's possible to have stepped quests. There's a "Quest Progress" option but...
Well damn, so it does. I gradually stopped using RFPS after it was deprecated. But I just imported it into a fresh 2020.3 project and was...
I'm sure it's fine. I'm not a programmer so if it can't be controlled by Playmaker, either with specific actions or controlling public variables...
I only just found out about this upcoming new RFPS. That's great, instant buy for me :) Do you have any plans on implementing a save system? For...
Great system. It became my favourite of all the first person controllers I've tried from the asset store. However, there is a significant bug...
I'm using the Shooter module and the impact effects don't seem to work right. It says in the manual; "Each instance of Prefab Impact Effect will...
Emerald AI seems to be set up to cater to magic games. I followed the "Creating a Shooter AI" tutorial on getting ranged attacks going and it...
I just figured out why the little Add button in the corner of the graph editor had never been showing up for me. I was assuming it was because of...
Me again, talking about the object spawner. I feel like you're missing a trick with this thing. I can't find an asset that does this anywhere...
I'm really interesting in getting this. I have two questions; Does it still include the "Runtime GPU Instance Spawner" seen in this video?...
A major thing that jumped out at me was when I tried putting the player on an uneven terrain. The controller does NOT like dealing gracefully with...
Your system looks promising. Do you have a save system?
I only just noticed this. Awesome. Works perfectly again. Thanks for that. :)
Have you made any progress on this? The issue of Playmaker not being able to send damage to the AI since the 2.2 upgrade.
Now that Map Magic uses the separate texture assets, would it be possible some how, to have it select randomly from a big selection of textures,...
The first two images show what it looked like before the latest Emerald AI. The first image shows the same drop down list as before only there's...
I'm having the same issue with sending damage to the AI using Playmaker. It used to be easy, like the previous poster said, using "Void Damage"....
I bought CTS years ago and haven't been using it. Just began trying it out for the first time (with Map Magic of course, what am I gonna do,...
Perfect. Run in Background had to be on. The default has it set to Pause Gameplay. Unless I missed something, it might be worth making a note of...
NewMoveKeys magnitude:0, Angle: 90 UnityEngine.Debug:Log(Object) AC.PlayerInput:CreateMoveKeys(Single, Single) (at...