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Similar observation here on Unity 2021.3.7f1 LTS. What I did was un-tick and then tick back the "Addressable" checkbox on the prefab that had the...
Did you mark your ScriptableObjects as addressables? Because it should work: watch this (see 4:24): [MEDIA] In case you don't want to (or can't)...
Thanks! I noticed a spike in the analytics with a very distinct clustering of users around Europe and checked with the desktop iTunes App Store...
Surprise-surprise! Run and Rock-it Kristie featured on the European App Store! [IMG]
Hi everyone! It took us two years, but we finally finished it! Please welcome our first iOS title! It's Run and Rock-it Kristie and it combines...
Actually. never mind. This can be easily solved by running a simple plst-file updater after build is done =)
Would you be so kind as to add this option from 5.2.0p1 patch release to Unity 4? iOS: Exposed option in Player Settings to temporary disable...
My 50c: I've noticed that performance of the Animator component decreases with IL2CPP compared to mono. I've clocked it to be at least 20-50%...
Thanks for the swift reply. I updated my comment with info on zero thicknesses: And the last question: Ferr2D 1.0.8 saves actual meshes in the...
Hi, "Generate colliders along:" setting is full of bugs in 1.0.8. Try opening "ExampleFillModes" scene, select any pipe, enable "Generate...
Ditto. Coupled with crashy 64-bit IL2CPP these basically make it impossible to release a game right now.
I am also experiencing mid-level crashes for the IL2CPP build. For some reason it always happens at the same place of a level and I have...
Really? That's interesting, since light transparent shaders are multipass due to an additional Z-pass and according to Unity's "Draw call...
I beg to differ actually. None of my custom alpha blend shaders in an ordinary Transparent queue without Z-testing declared in the CG code display...
Quite an answer =) Cheers. BTW, I found out why lit transparent shaders didn't work quite right and had sorting issues when placed on top of...
If you do decide to do this, please, for the older devices leave this asset available, because current implementation is uber-fast and allows to...
Hi Nick, A quick rant Extravaganza: 1. Would you kindly take another look at my rather old post? The problem is: whenever I change the...
There's a great asset available for converting JS to C#. It automates 90% of the process. I can definitely say that one of those saved my life...
Hi Russel, Just an FYI: I have lots of ScaleY tweens on multiple objects running simultaneously ("squishing/stretching" pickups and stuff) and...
I have Unity 4.3 and Mono 2.8.2 (set as default in preferences). I've kept old Mono since Mono 4 is a piece of s**t. Double-clicking any line in...