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No, that's not what I meant. With Coherent 1.x, you could write code for desktop+mobile and they would mostly work out allright. I am concerned...
One requirement for mobile is that I am able to use the same codebase for desktop/mobile (as I did with Coherent 1.x). Will that still be possible...
Yeah, aside from the dramatic new pricing model, I'm not happy where they have taken the product. Early adopters who supported them from the...
I googled but couldn't find if anybody else had the same problem, but I am finding WebGL builds taking far longer than any of the other platforms...
Wow. I paid a couple of hundred for what I envisaged to be a lifetime license on the asset store, or at least for the version I paid for. I...
Yep, another vote for runtime - and still prepared to pay for it.
The discount for Unity5 ends when it's released, after which those of us upgrading will have to pay full price? However, will be given advanced...
Ah thanks, I understand now. :)
What is the purpose of a dynamic mask? Can you give some example scenarios?
https://forums.coherent-labs.com It's much better if you post there as we can all help each other out... though I don't think Coherent mind the...
Wow, that's an awesome achievement, I would never have guessed a one-man effort!
Ah, a good pair of eyes you have on you, thanks! :)
I notice there is a heart icon on every page in the asset store now... so great I can finally mark assets I want! BUT... how on earth do I now go...
That's disappointing, as we've just gone down the Amplify Color route and probably will be using Bloom at some point.
Great stuff, and thanks for the detailed reply... I've purchased regardless, what got my interest was use of the same language as I had used in...
This seems an interesting asset store, but I'm a little curious how it actually works under the skin. Does it compare the before/after...
mlenton - I had this problem on a HTC Desire, my other Android test devices were fine. Somebody else had the same problem on a Samsung Galaxy...
I had seen that, but assumed it applied to assets within the Unity3d project, rather than stuff you had created or loaded in from byte arrays, the...
A quick post regarding my findings with this, I've googled for clarifications but it's not immediately obvious and the answers are scattered...
Many, many, MANY thanks for this, it is now part of my project. :) Compression is fairly average, as is advertised for the algorithm....