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I found that I can cast shadows from point light in forward rendering using fullforwardshadows However I can cast them on top of objects that...
This seems like an easy question but I'm stumped. Is there a way to get the delta rotation of an object in one axis. For example, if a cube is...
This looks great, I can see there is some talented people entering! I think I'll dust off a female base mesh and give it a try.
Looks good, thanks for this :)
Looks like some fun exercise.
Thanks it looks really cool. I'll look into it :)
Thanks, tried the Auto-Rigger! Really cool. Why does this code still work?
Is this the system they were showing at Unite? Demo looked pretty cool. The Mixamo animation stuff was really cool too.