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thanks for your quick reply. However, the problem exists while I'm not opening a screensaver, what do you mean an "admin menu"? My computer is...
messeages in output_log.txt Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6658] Renderer: NVIDIA GeForce GT 440 Vendor:...
why nobody answers?
thanks, has anybody met similar problems before? Is this really a bug that unity have problems on depth rendering in deferred lighting mode? I'm...
Is this really a bug of unity?
The problem is : I have two cameras, A for the main 3d scene, B for renderering guis behind the main 3d scene. The reseon two use two...
Is here the right place to ask or I should ask at scripting forum?
has anybody meet similar problems before?
If I turn off camera A, I can see the guis rendered by camera B. So I guess the contents in camrea A just occlude camera B's contents because...
then what function is it? I can't find it in the mannual, thanks!
This does not seems work in unity3.0, I always receive the -50 error and the output of the texture is a mess. Does it because tex.GetInstanceID...
What version of unity are you using? i'm using unity 3.0, it seems this does not work. the texVideo.GetInstanceID() just gives -7800, for...
Understood, but I think unity should work on this problem, because json is very important in web application, if a small regular eval() function...
I understand. However,I'm wondering only a eval() function increase the file size so largely(more than 1Mb), Is any possible method to parse the...
I'm trying to parse a json string using eval() method of unity3d. However, I find the web build of the application increase more than 1MB (60K...
thanks, I have found that the file size increasing comes from the "eval" function which parse the json into Boo.lang.hash without the "eval"...
When my project is build into a web streaming case. The file size become very large(more than 1mb when only have scripts). I find I have found...
thanks, I have found the sprite manager on the unifywiki, however, It says that works on iphone platform. However,I'm using windows platform, does...
thanks for reply first. I need to use more than 100 textmeshes because I'm making a small game map. The text mesh is the name of the building...