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Awesome, that did the trick for me. Makes perfect sense too. Thanks!
I'm trying to build something out to iOS with 5.5.0f3, IL2CPP and I'm getting a similar failure: Looks like it's having some issue with...
Thanks for sharing that! I put my code in an Update() loop and it's starting to work (though I have a UV issue to work out I think because it's...
No I wasn't setting a material. I'm toying around with that now, thanks! But so far, absolutely nothing is making a difference, not even...
I'm also working on setting up custom vertices for a CanvasRenderer. I've got scripts to define the vertices manually and also one that I can...
It's not supported because it requires some interesting (but fun) trickery, but it's totally possible to also have a completely independent Xcode...
GetComponent.<AudioSource>() should be GetComponent<AudioSource>()
I've put up a new, free, open-source tool up on my GitHub called PackageExporter. I may end up putting it in the UAS for free as well, but I...
The C# File class is the most generic thing to do. On mobile you'd want to be reading and writing data to Application.persistentDataPath; perhaps...
You'd want to use asset bundles. They are an available feature of Unity Pro. Here are the highlights:...
From memory, local storage, the internet or what?
You can check if the apps you are interested in knowing are installed have a scheme. You could write a native plugin that essentially runs this:...
Can you not just use 'long' or 'ulong'?
Well done!
Not enough cleavage!
Nice! Gonna try this out.
*sigh* Same here. Exciting news and all but not THAT exciting. :D
They'd point to one texture source.
Yes, you seemed to have fixed the threading issues because I don't seem to see any slowdowns with these latests updates. You also fixed that darn...
I concur. No doubt pricing decisions are based on facts that us outsiders to a company have no right to question or grasp, other than just say...