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This issue is in 5.3.0f1+ (with scene asset bundles). We have multiple peeps running PC/Mac. Most artists are on PC and light scenes on PC. We...
Having this same issue (5.3.0f4, 5.3.1f1, etc). Android works fine. On iOS (iPadMini, iPad2, etc linked to XCode), downloading bundles fine for...
@JoshPeterson Found the same issue in the issue tracker. But, they are using ASync. We are reproducing without ASync:...
Any updates to this issue? We are blocked loading a level for the first time on iOS due to this same issue. After rebooting the app and attempting...
We are experiencing this same issue in 5.2.1p3 - What version is this expected to be fixed in?
Need this fixed too. Unable to update to 4.3.3 until this is taken care of. :sad:
Here is the correct path for the .plist in c#. string pListPath = Application.dataPath + "/Info.plist"; pListPath = pListPath.Replace("Data/",...
Seeing this in 4.2 when instantiating the prefab.
Thanks for the quick reply!
I've been searching the forums like a mad-man but unable to find any references or information for ignoring file types within Unity's Asset...
JAXX Supports iPad, iPod Touch, and iPhone! http://itunes.apple.com/us/app/jaxx/id367889411?mt=8 Thank you Unity3D!
Hello! This is my 1st post, but thought you might want some insight. I was recently rejected due to only supporting Landscape. Email: Thank...