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The build of my game that I made with Unity 3.2.0b3 for "PC and MAC standalone" shows first a Graphics Configuration Screen, on which I click...
Is it OK to do create a new GameObject when a function is called with the iPhone as in the following code? Or is this considered dynamic coding?...
@spinaljack - I have the same problem. Can you post what piece of code you changed?
@dreamora - Disabling stripping didn't do the trick unfortunately.
@tigeba - Thanks for the limitations link! I've been going through the list of limitations but I haven't been able to find such limitations in...
@dreamora - I'm using Brady's Sprite Manager. I'm not using any Json in this game. Is the following what you mean by reflection?...
@geppetto - I sent in a bug report but Unity was not able to reproduce the problem and so the bug report was closed.
I am getting the following error when running my game on an iPad with iOS 4.2.1 created using Unity 3.1.0f4: "Unhandled Exception:...
I'm seeing the same problem. Is there an easy way to figure out what line the error occurs on? I've looked at the GDB backtrace and the crash...
Yup, that was the problem, the 25 MB limit. If your APK is under 25 MB, upload works fine. Over 25 MB, nothing happens, and no error message....
@Jesse Anders - The background image is always fixed as far as the viewer is concerned.
@Jesse Anders - Right it is a background image, and right now the camera is very close to the background image plane. There is some distortion...
Is it possible to attach an image plane to a camera so that as the camera moves away from the image plane, the image plane scales larger. In this...
I have the Android Pro addon with unity 3 and I have created an Android app using Unity before. But currently I am trying to build for Android a...
Has anyone put the Open Feint and Scoreloop SDKs in the same iPhone app?
@Jessy - I didn't have Convex checked on the Mesh Colliders earlier, so I checked that and that seemed to help somewhat, but still some of the...
@Jessy - Minimum penetration for penalty was set to 0.01 and I set it to 0.001 and it seemed to help a little but not enough. Although...
I have a Capsule Collider on a Mesh Renderer along with a Rigidbody on one Game Object. The other Game Object has a Mesh Collider on a Mesh...
I own both Unity 1.7 and Unity 3.1. The iPad app I have is in 1.7. I guess you are saying I can load the iPad app into Unity 3.1 and then try to...
With iOS SDK 3.2, for making apps for iPad I've been using Unity 1.7. With iOS SDK 4.2 can I use Unity 3.1? Or do I keep using Unity 1.7?