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The vision is clear: Unity will use .net core for runtime and editor. That would enable using the latest C# version and .net features.
I have the same problem, it is deprecated but it is not clear how to use the Roslyn compiler from my scripts.
Is Unity.Mathematics.Random deterministic? Given the same seed, will I get the same random numbers regardless of platform, unity version,...
There was a time when Unity supported javascript (unityscript) and python (Boo). Supporting multiple languages was apparently a lot of work on the...
Thanks for the information @Mads-Nyholm . That would have caught me by surprise. I'll convert all my prefabs before I upgrade. I learned the hard...
This is working for me in unity 2022.2. To reparent a prefab: double click on the prefab to open it in the hierarchy view. right click on the...
I suppose that would work, but then I would have to subclass radios, toggle, dropdown, create a component for windows, and repeat that logic for...
I would like to add audio to my game UI. For example, whenever I click on buttons, I want a "click" sound, whenever I open a window I want a...
@Freddicus It worked for me. Finally I don't have to keep downgrading this package.
in git, you can see that Unity 2022.2 will have the function: PrefabUtility.ReplacePrefabAssetOfPrefabInstances with several overloads I wonder...
The main problem I see with NuGet is that you can't use the preprocessor. You can't put things behind #if UNITY_EDITOR, use Version Defines, or...
@ProtoTerminator Task was created in .Net 4.0. Basically, the only thing you did with them was put them in a ThreadPool. Which is why you find...
they are not really tasks. They are things that yield execution until an event sometime in the future. For example, if you wait for the next...
They can be used for both multithreaded, and asynchronous single threaded code.
It has been 1 year AlexandreT-unity, any chance for a fix?
Task was created by microsoft for multithreading. Later, when they added asynchronous API, they decided to reuse the Task class for the purpose....
My 2 cents: why not just "Awaitable" My rationale is that these are things that can be awaited, they may be coroutines, they may be just...
That's pretty awesome!, is it comparable to UniTask?
Same here, I reported it as IN-14970
I have the same problem. I reported it with a repro problem. IN-14970