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Hi, We use a project structure like: project-name/ project-name/Unity/ project-name/Stuff/ project-name/OtherStuff/ i.e. for a given project...
The sorting is a problem -- should not be a difficult fix, but it is a very big usability issue. It actually seems like if you open an item lower...
The multiple desktops available in OSX seem to mess up fullscreen play in a webplayer build. Sometimes it works fine, but other times you can see...
Normally our streaming webplayer build works fine. However, far too frequently the download just stops part of the way through. There are no...
We're using 3.5.6, asset server, and the asset cache server. The asset cache works very well most of the time. However we recently switched our...
I have experienced this bug sporadically since starting to use Unity years ago. It is still around in 3.5.5f3, because I actually just had it for...
I changed our Plugins/System.Data.dll to a version (slightly older actually) that I found in the Unity folder tree, and it seems happy with that....
When upgrading beyond 3.5.1 (to either 3.5.2 or 3.5.3) we get the following error when starting to play our game, which prevents the game from...
I use MonoDevelop in Windows, and it dies many times a day. The worst is when creating a new function (after typing the opening brace, it...
We're using Blender. I have noticed that the imports of .blend files take longer, but that is likely the update to Blender 2.62 which coincided...
@OnlineCop: re: advantages of UAS: it is right in Unity, so it is very convenient for workflow. Add/Move/Delete/Change are clearly indicated...
We recently switched to 3.5 and have a cache server running in addition to the asset server repo. Commits are quite fast, and although the...
To the original poster, did you go ahead with this? Could you share your experience? We're using Asset Server, and I wonder if we wouldn't be...
We have a similar size repository (9ish GB). Occasionally we get a group of items that appear to have been deleted/changed/moved/added, and no...
I made a simple little editor script to add/remove/clear labels on a set of objects. It seems to work fine (AssetDatabase.SetLabels()), except...
Has this been fixed? It seems that this negates nearly all the value of substances.
On a fresh install of Unity 3.4.2 on Mac Lion, I am trying to run the socket policy server that comes with it. Despite the instructions in the...
FYI: I just manually edited the URL from the current download and the old one is still there:...
The download links have all been updated to 3.5, and we are not ready to change over. Even if you look in the release notes for 3.4.2 and click...
Ok, that's good to know. Thanks a lot!