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Took me a while to figure out what you were saying, but I finally realized that my project was originally created in version 2018.x. So I opened...
sorry - recently upgraded to 2020.3.17f1
Hello, I created a webGL build for a super simple (hello world type) project. Unity output 4 files: someProject.data someProject.framework...
All, I've been working with UnityScript for several years and am basically familiar with the overall structure of Unity. But I don't have much...
Wow - that was it! On behalf of all the idiots in the world, I can't thank you enough;)
Pretty sure I've applied the quality settings correctly, but am attaching current settings just in case I've missed something. Beyond this I am...
Hey - hope its ok to post this here ... We are building an educational application to teach kids about solar energy. We have panels on a home and...
This method works, but it seems that if you change this back and forth, the inputs become confused (i.e. entering "1" will display as "11" etc). I...
So I installed 5.5.0f3 this morning, and then published a project using the WebGL 2.0 build option (or just WebGL since WebGL 2.0 is the default)....
It seems that the "unity3d" file created for the web player has exploded in size somewhere between unity version 5.1.3f1 and 5.3.5f1. The file...
@rorakin3 Just upgraded to latest version of Graph Maker (using Unity 5.3.5f1) and am getting the following error message in Unity:...
I am having similar iframe/focus issues in 5.3.5f1 ... is this issue still around or could it be that I have some settings in the build wrong or...
@jonas echterhoff can you offer any updates on the progress of WebAssembly? Would you say this is 6 months away? A year? (I know that's hard, but...
Can you control the depth of Vectrocity lines relative to UI items? For example, I have a UI Image and vectrocity lines in the same scene. The...
Using "Selected" function ... I assume there is some built in tolerance to determine if a line is selected. Is there a way to get the exact point...
Sorry if this is an idiotic question (I am good at those), but I am getting more and more comfortable with the new Canvas system and overall...
Jonas, you mention not using any large .NET dlls ... In doing my latest WebGL Build, I had the following DLLs included: Boo.Lang.dll...
cool. Thanks!
After building in WebGL, the Editor Log indicates that I have 4.1MB of "included DLLs". However, I don't see these listed in the "Used Assets,...
I'm trying to create a pie chart with a size and position as shown in the attached image. The background is about 500 x 250 px and its positioned...