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http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.RectField.html So I'm just trying to get the example above to work. But I get a...
bump
I've noticed while using object.transform.RotateAround that overtime. The scale of the objects will drop below 1 for the axis that have been...
I'm just trying to get the normals for the areas of the object that are being collided.. The x axis works fine. But the z axis generates only...
rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;...
I don't think so. Because when I turn off gravity so that the object doesn't drag across the floor it moves perfectly straight. But with gravity...
I am moving an object across the floor on just the X axis and there is gravity. But the object moves a little bit on Z axis as well.. Is there a...
Yes.. Of course that would take care of the push part.. But it wouldn't solve the pull or slide issue.. You could put in a force to go along...
Is it possible to use OnCollision to detect other objects colliding? Or do I have to put an OnCollision script on every single object Object...
If I have a character that can push pull and slide blocks. How would I go about dealing with the block colliding with walls?
Is it possible to check other objects for collisions using the OnCotrolller Function just by using one script?
Is it a bad idea to adjust the gravity settings inside of the physics manager?
Basically the idea is to stop the character from having the ability to carry wide objects through thin doorways. Because the object is too wide to...
Yes they have a collider attached. But it doesn't change the way the character interacts with the environment. The newly attached objects pass...
I have a character that uses a characterController. I want to attach objects to the character mid game and the objects should modify how the...
I'm editting this line... var windowRect : Rect = Rect(470, 30, 600, 365); And it is changing the window.. but only updating after I've closed...
I think this might be a glitch in unity. It maintains the old settings until I close the application and open unity again.
I'm going by the example on.... http://unity3d.com/support/documentation/ScriptReference/GUI.Window.html It displays.. It just won't let me...
I'm trying to adjust the size of the window rectangle. But it won't let me change it anymore. var myBoolean:boolean; var ObjectName:String;...