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Well a little late now but yes there is now a `SceneReference` type in the repo.
Hey XenoRo, A ScriptableSingleton is not the same as a Singleton<ScriptableObject> which you are using. It's just an external file saved in...
You can already do this but it's not documented and requires quite a bit of setup. They are called modules and it's how Unity.UI and most of their...
This is a super old thread but I get questions about it all the time. So I just made a public Github repository for AssetPathAttribute. Cheers,...
Hey, As flash frame was saying you can use the delegate to get the results you wanted. He is correct in saying scriptable objects don't have...
Hey there, Take a look at Prefab Utility, I am going to assume you are just copying like you would in play mode. If you want to keep prefab...
Hey there, This most likely has to do with the fact that you are creating a new Serialized Object every call of OnGUI (Which gets called once for...
Hey there, Make sure your Editor scripts are in an Editor folder. It sounds like they are being compiled with your runtime code. If this is the...
Hey there, The reason you could not do it the first way is because the Runtime Assembly (the code not in editor folders) knows nothing about the...
Hey there, This is built into Unity using the following function. EditorUtility.DisplayProgressBar(title:"Title", info:"Info", progress:0.5f);...
Hey there, .objectReferenceValue returns a UnityEngine.Object and that is it. You are trying to convert a Unity Object to your custom type which...
Hey everyone, I am currently working on an Open Source pooling library for Unity. If you need a quick fast library try out IPool and let me know...
Hey there, You are also storing your sprites as a multidimensional array which Unity will not serialize. So no matter what you do you will not be...
That is a much better question (that I might have just messed up reading the first time)! All of Unity's UI controls are based off the same base...
Hey there, Asking how to make an editor (especially a complex when like you asked) is very much like saying "How do I make a game?" There is a...
It's weird that it's internal it really does not do that much. It was most likely just seen as not needed by the users.
The diagram goes hand in hand with the description above. If you just skip to the end and look at the pictures you are going to miss information,...
Yeah I looked into that. The only reason I could create that object in the first place was because it was a CreateAsset Attribute item. The...
This was most recently tested in 5.3.0f4
I doubt this bug will get fixed anytime soon but just in case someone is looking for it. You can't have one dll contain a class that inherits from...