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I'm attempting to use a job (AssignValue) to store some data in a NativeArray. However, when I use the structure below, it seems like my stored...
This is an editor tool I've been working on for a simple 2D game. The idea is straightforward : quickly draw assets in the scene view to create a...
I'm working on a script to get the values of a particle system. I understand Unity doesn't allow reading MinMaxCurves whose mode is...
I've finished up the project and filed it in the finished works forum. Thanks for the feedback!
This is a remake of the MS-DOS game Commander Keen. I modeled the assets in Blender, and rigged and animated the characters in Blender as well as...
New Build:http://josephmcarney.com/test/KeenTest37.html Linux: http://josephmcarney.com/test/KeenTest37.tar.gz [img] So I have the Vorticon in...
Yessir, still steadily working on getting in new levels and items. I finished up the teddy bear and a couple of keycards today: [IMG]
Thanks for the criticism! Very well put, I appreciate it. The first screen is the Map. It's where you travel from level to level. I did it in...
I use the free Unity lightmapping tool. I actually scroll the shader's main texture offset through a simple animation.
New Build: PLAY Been working on re-factoring newbish code and converting to C#, so not really anything new feature/art wise, but the game...
Thank you, the Movie Capture window is working. I seem to be having another problem, however, though I'm not sure it's a problem with the...
I get this error when I open the Movie Capture window: NullReferenceException: Object reference not set to an instance of an object...
Good note, and that is a comment I get a lot. The reason it's like that is because of how the original Keen games handled jumping. The...
New Build: PLAY I have the optimization almost to where I need it, just need to atlas a few textures together and adjust the UV's. I'm spinning...
New Build: PLAY Still placeholder textures, but I messed with them a little to get them to fit the toonier vibe. Added little icons on the door...
New Build: PLAY I've started to UV map! These are placeholder textures I grabbed from http://www.art.eonworks.com/, once I have it all laid out...
New build: PLAY Added in the clams, along with some fun functionality should you run into them or jump over them. Let me know what you think...
New Build: PLAY NOTE: You must pickup the ammo before you can fire. Put in score, ammo, and life tracking. You'll get an extra life every 2,000...
You have to be able to jump onto and walk through those platforms, which represents an interesting challenge when trying to represent them in a 3D...
1. That is actually what I intended. The green guys perform a 'death' animation when they are not near any obstacles. The animation isn't...