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I think running up until 90% loading in the WebGL player is actually file downloading, but the last 10% where it's building the Unity webplayer is...
I made a navmesh for a sphere but noticed only a small portion of the top actually had the mesh so navmeshagents navigating the mesh can't go...
thanks for the reply! So the object is built using GAF: https://www.assetstore.unity3d.com/en/#!/content/13593 which exported an swf file with a...
Hey There! I'm very interested in this plugin and decided to give the free trial a run as a test case. Overall the functionality is very good...
Is there a way to hot load or swap out assets in a running unity game? This way artists can look at the game on a device and dynamically change...
I'm using Blue Ocean to do a Unity3D build through command lines (https://docs.unity3d.com/Manual/CommandLineArguments.html). I currently have a...
Hey Chris, just did that: Case 936352.
If it helps this is what the call stack looks like... [IMG]
*bump* anyone have any ideas? I'm really quite desperate...
I updated my project from Unity 5.3 to 5.6, it still compiles and runs fine when I do it myself but for cloudbuilding. I get two errors, one...
After some investigation I found the cause to be crashlytics, specifically the FabricSettings asset in Assets/Editor Default Resources. If I...
I have a post build process step which fails to load the pbxproject saying "Exception: Invalid PBX project (parsing line 1573)", this is the block...
So the game loads on iPhone 6 but as soon as I touch the screen anywhere the game crashes with the following (works fine on most other devices...
Only seems to happen on iPhone 6 and iPad Airs forcing exit on load. This is the log I was able to retrieve: 0 libsystem_platform.dylib...
http://ec2-52-55-196-121.compute-1.amazonaws.com/demo/badhombres/index.html...
Ah I fixed this by updating the submodules to use ssh links too :)
Looks like it doesn't know how to get the password for a submodule, from the cloud build log: Password for 'https://test@test.visualstudio.com':...
*bump* any help?
I'm running UnityVS through Visual Studio, I build the game on OSX Unity and try to attach Visual Studio on Windows to it via 'Attach to Process'....
If it is are there alternative tools anywhere available for unity? Specifically I'm looking for ways to import EPS or SVG vectors into games...