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Prolly best to do with method overloading, but C# is capable of optional args....
For direct touch input or if you were moving a mouse cursor don't use deltaTime
The blur post process only works with unity pro since free lacks the render to texture feature needed for such a effect. If you got free and want...
So the code that runs on both the server and the client, why can't it just be a rules object that get referenced by your monobehaviour in the...
your going to have to skip using the Input code and use UI buttons or a UI joystick type soultion. here is a virtual joystick for the new 4.6 ui...
Sorry GetComponents<T>() which returns a array of T
Well can be done a few ways, one the mathf.lerp function with time.delta time being added to its factor per frame. Or a other way is with my...
If you call GetComponent on the base you just get a object back that only has the methods and fields owned in the base class. Also you can have...
Use some XML or json that the trees can referneve to learn if they are cut down or not. If the positions of the trees can't change during run...
Also if you want it public but not showen in the inspector you can use the [HideInInspector] or if you need a private var to show in the inspector...
I think much of the problem here is that it is hard for experienced programmers to understand what is easier for a complete noob. Since I leaned...
else JavaScript != UnityScript If you ever worked with real js is is completely different from what unity calls JavaScript
JavaScript != Java
Well in visual studio if you set a break point the debugger can tell you what is subscribed to a event
Always have a goal in mind to directly apply the skills you are learning too, make use for the unity docs and the msdn. For beginner stuff there...
I'm not trying to be hostile, I just felt it was better to point you in the proper direction of how to learn how to code. Rather than just do it...
In all of my games I separate the input code into its own component, and just have that fire methods on my controller based on input. This way I...
You really need to get a basic understanding of programming I recommend you follow some of the introductory tutorials over here. All of your...
Or just use visual studio, its a lot less buggy
So why use a game engine for such a thing, this can easily be done with android studio and java