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Thanks for this note dongliang28 ! You provided the solution! I just got an Asus Transformer Prime and went through the Android SDK installation...
If you are randomly generating the positions, you could generate the initial positions up in the air and raycast down from that point. If the ray...
@ShadoX -Yes the Microsoft SDK has been out for a while now, and myself and others are successfully using that in Unity also. Search through other...
thanks for the reply Zogg - that makes it seem like very interesting things could be done with it if the graph is easily accessible during...
It looks like a great tool to use. Once a node graph is made, can conventional scripts be made to traverse the nodes, so that during runtime it...
For a moment, leave out the issue of loading a scene over the network... If you have a project setup properly with all server scene scripting and...
you are describing a problem in your script for player control - where you need to have the client control his locally network.instantiated player...
@Moria - I appreciated your description of the server <> client relationship. This is how I have been working with Unity's built-in networking and...
var target:MouseCursor; It was worth keeping your fingers crossed that might work :), but unfortunately you cannot use MouseCursor that way. If...
Yes, what you are describing is on the right path. You might think about the majority of it from the perspective of the server rather than the...
Cool you have the asymmetrical view frustums to view pov / head-tracking worked out. I've been working with VRPN and other tracking systems in...
Because this thread was about a project demonstrating real time recording of any moving objects in Unity. Any simulation, whether the input of...
the logic is saying "if the mouse is held down, then do a raycast. If the raycast hits something, then check if it has a tag of "01", if the tag...
oops I did not see your reply to appels, or get it that your target is also only a coordinate value and not a GO. Those functions do make the...
you might also try using transform.RotateAround() ... http://unity3d.com/support/documentation/ScriptReference/Transform.RotateAround.html
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compare these two scenarios: for both: public Transform pegObject; // you initially set this to the peg prefab in the inspector for ( int...
yes, you were having to reset the scale back to what it had to be - but I still think what is happening is you are instantiating objects that are...
set the code you have aside and try a small script like this on your AI ship: You already know how to find your player as the target, so that...
there is nothing in the code that would cause it to chase a player, other than locating the player in the start function. Your use of the...