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So because I didn't go through all the available questions, I can't speak to what you might encounter on the test. There are different types of...
So I was able to take the cert exam at GDC. More to see if it would be valuable for our students (I work in education). I've been developing in...
Fixed... not exactly sure of the root cause, but it was either something related to my camera or textures in the 3d background. Stripping the...
I have an error popping up on some devices for an upcoming game on Android. It does not happen on an Acer tablet running 4.4.2, but does have this...
[ATTACH] We're pleased to announce that our Unity game, Marble has passed all certifications and is out now on the Windows Phone store. This game...
Thanks PixelHeadHD - we hope people will have fun with it... It's been a lot of work getting it to this point. we're on the home stretch so to...
Octagon Games is a small team (1 programmer, 1 artist, 1 sound engineer) that assembled from all over the world to recreate and update a classic....
Cool - thanks for the help. I'll try the dual lightmap approach and see if I can get some better result.
I have a shadow problem here in 4.2 that I need some help with. Dynamic shadows seem to work fine when not combined with lightmapping. When I do...
#pragma target 3.0 along with #pragma only_renderers d3d9 does fix this script... Here's another shader that can produce TF2 style rendering if...
I'm also having this issue in Unity Pro 4.1. The shader gives the error: Program 'vert_surf', incorrect number of arguments to numeric-type...
Ran across your post searching for something else. Let's have coffee sometime - maybe we can work on something in Unity together. I'll try to find...
Fixed it. Just needed a Resources.UnloadUnusedAssets() call at the end of the LoadScreenShot code above... running stable now.
If anyone is interested in this, I'm getting closer... It works currently, but the textures are building in memory and eventually will crash. For...
Hi Everyone, I'm looking for a way to have a user take a headshot picture let's say on a white/black/green background, key out the background,...
After re-reading, it seems like you probably are double rendering on purpose. Can you include your GUI on just one camera instead of two separate...
Just a thought - check the two cameras to see if you're double rendering the scene. I had that happen on one of my projects and I think I had to...
My humble ball-dropping game Pachinko Puzzle has been completely re-written from the ground up in Unity3d and is now on the store. Originally...
I had the opportunity to meet Steve once or twice at WWDC. He's the reason I picked up programming again... 2008 when the iPhone came out I was...
Well I I found the problem... almost immediately after I posted. This only happens when the object being launched enters negative world space...