A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Svet is created as a "training project" by a really nice Russian guy, who is not fluent in English, so I am writing on his behalf. The game is...
The answer is sponsored by Unity Core team:
n0mad, you have a valid point. But there are two things I'd explain. First, since as of recent report we have a million unity users, you can...
Say even if removing all the info from the Publishing settings helps to workaround this issue, what do you do to bump into it?
Guys, I have two bugreports on this, but so far I cannot repro it just yet. Device we have is pre-release US-sample. Probably it does not have the...
for Flash - no, for Android - yes
yes, since current Unity Flash does not like fog ;-)
I guess you have some scripts with a same name in different places. Renaming them should fix this issue. Also, in C# you can have a variable...
Looks like you don't have a directional lights in your scene, and using mobile vertexlit shaders. Workaround would be to use vertexlit self...
please install a non-beta version of Flash Player. 11.1.x.x should be fine
That's true for Unity Android. What's also true, it's been in beta for a while, and everyone serious enough about purchasing it could obtain...
Arowx, you seem to be breaking the habit of posting problems and claiming that the dev preview got worse for you ;-) And the speedup is expected....
I assume you're asking about mubped specula shader on flash? Some shaders are known to work differently on Flash, so e.g. emissive and specular...
Multithreaded rendering does not affect mobiles with Unity 3.5.
Folks, there's a faq esction about it. It's essential to debug content on the target platform, right?
if you're asking if Unity can do it without much effort, than the answer is no. But you can use WebCamTexture.GetPixels32 to take a screenshot...
In the local Unity manual: Getting Started with Flash Development Flash: Setup Flash: Building Running Flash: Debugging Flash: What is...
and I promise we'll look at them once they're reported
minor error, but good enough for a bugreport