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What about writing a editor script to update the atluses. i have same kind of problem but not with the atleses with the render camera
@Thinksquirrel : Nice work Buddy !!!
same with me is it 3.5 feature ??? i think its not exisit in 3.4 just use Debug.LogWarning()
what about making fix animation using Unity animation edior ? as when u attacking change the sward object's roration / position using animation....
Seriously Guys Im Huge fan of the ex2d and this forum is one of the forum i continuesly read. ex-2d need good tutorial web site. :)
Im developing Game that Look like Street of Rage. [media] So I need to change the Layer Rendering Order according to Y position of Player. So My...
What is Defferent between Free and Pro version what is restrictions in Free version. BTW seems good tool :)
ita not really automatically resize thing. i mention u need to, do set by ur self.
Just wondering, are u use 2 different atluses for qulity issues ???? like for iphone u use 1024 x 1024 atlus and for i pad you using 2048 x 2048...
Attach Unity Animation and make animation that chang change color of the sprite with the time. (ExSprite > Color_.r/g/b/a) and make sure put tick...
Here amount of verts are ok as i know. mine have 10k Trangles and doing well so far.
I mainly thinks reason you getting lower FPS because of Shader. if you have unity pro you can find that you may have Graphic overhead(CPU waiting...
Post Of the Day :D
Just a real Quick Question. My source Textuers are in 300 dpi when i made my atluses it always genarate 72 dpi textuers are there any way to...
Hi need help, I actually asked this question b4 in my game my background image is 6000 pic long and i cut whole image to 1000 pieces. and...
I spend 1 week for understand how touch really works and develop my own touch system but unfortunately its uses some external sprite plugin's...
thanks Yannic, But the problem is Im new to Native code. Actually never tried. If you dont mind can u please let me know good artical / web site...
Does any one have good idea about how to control Vibration in Unity. I know How to use, iPhoneUtils.Vibrate(); But What i want is control...
mine always clamp to maximum of 60 fps.
mobile diffuse. I use mobile vetex lit with out light source.