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Anybody knows if there's a direct channel with support? Doesn't look like this subject is very popular. I obviously expect to take ages, but an...
Hello all, I've been looking ages for a way to create a new state dynamically, to basically create a dynamic animation controller. But with no...
Good day all, I have an editor window with a button, that calls a lengthy routine, and I need to give some feedback to the user during...
I've just discovered this nasty little behavior: - if you attach a gameobject instantiate script to a CAMERA, you will never get the instantiate...
I haven't seen this asked anywhere else, yet it's an important request for which I can't find an explanation. Basically, we can successfully...
Sadly this doesn't seem to affect my guitextures at all. Perhaps no longer working in unity 3.4? Can't really tell, but after 3 hours wasted I'm...
Hi, can you elaborate? I reckon you dumped guitextures in favor of other gui objects and methods?
These only work with unity pro apparently. Wasted a lot of time trying to get them to work, to no avail, on indie. Edit: i stand corrected....
Thanks for the useful link, Alvarus
Thanks for the reply. It does make sense, but it's counter intuitive to upload the whole content when you just need to update a description. Not...
How on earth do you update your editor content? Do you need to completely upload the application again? And what about actual software updates?...
I tried to follow what you suggested but I'm at a loss. I was able to change the destination folder for the build, but the dll wounds up named...
Is it me, or the problems still persist? It's 5 days already that I get the 'loading' screen forever, and when I try to access the package...
Thanks a lot for the straight forward explanation!
I was unable to find information about this: in the process of submitting a new asset to the asset store, the guidelines talk about the use of...
Just be sure that the scale is not 0.01 Select the model in the project tree=> access the inspector=> look for the importer's 'SCALE FACTOR' and...
Pay attention to one thing: mesh colliders can have a maximum of 500 triangles if I remember correctly... so if you're trying to create a plane...