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no trouble with timeouts or bad connects yet... but I did run into some leaks :( Looks like they have something to do with the coroutines I...
new version on the way (hopefully I will find time this week!) with: fbconnect.sessionForApplication(...) fbconnect.login(...)...
Come on man, I dropped code from a project to help out, and you won't touch it until it is stripped down enough to run out of the box? That is...
Those are just positions... I cut that code right out of Airboss, so it won't work as-is. Just take a look at the Route class and test it out....
I have written a free plugin for Unity Basic for Facebook Connect...
To handle the low-level communication between the TapJoy API and Unity, you could write a plugin for the Poor Monkey framework:...
The above code gives you a starting point for dynamically building and modifying quads; the first steps for a TrailRenderer. All you really need...
I believe that the current hardware requires power of two, and Unity pads your textures to power of two, whether you like it or not. But, you...
I don't use linked in or xing much anymore, but you can find me under: Jeremy Bishop Facebook would be the most active...
You could try the LineRenderer; although I'm not sure if you can turn off the 'billboarding'... I have done this before by modifying a particle...
You could give the Poor Monkey Plugin Framework a go :) It is a plugin framework for Unity including a facebook connect plugin:...
HI all... I'm an American living in Berlin. I can read and speak german well enough, but I'm not much at writing it, so I will stick with...
Grand Theft Automobile :D
new version 0.3! new community plugin PMFacebookConnect
reserved:
Here's the place to find plugins for the Poor Monkey Plugin Framework PLUGINS: PMFacebookConnect (version: 0.1 author: 1r0nM0nkey) -...
Here are some snippets from the AirBoss line rendering code: GameObject line_object = Instantiate (BootStrap.route_server.line_prefab,...
@uprise78 Thank you! I wasn't aware of KVO.
@bliprob Yes you are right, C++ turned out to be a pain, so it's all native Objective C now.
ISSUES: - still no cure for sporatic link error; stuck in OS3.0 for now (see links)...