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hey @Gibbonator This looks really awesome, my question, how would I make the cylinder effect go top to bottom, instead of left to tight?
When will the Pricing models be made available? Im hesitant to embrace a technology and integrate it into my game when I don't know how much its...
Question, I was able to get the ugui implementation working, great news. Has the z sorting of layers changed in any ways as a a result?
Yep, the patch release fixed it. Thanks!
Hi Kazuki, I didnt test the 32bit IL2CPP build, I have only tested with Unity 4.6.3 IL2CPP and then doing a universal build to an iphone 6, and I...
Hi Kazuki, I updated to the latest Unity package, but I get errors when I use this with the 64 bit IL2CPP compilation options I get...
Hey Kazuki, any update on the ugui layering? Currently I'm solving with 2 cameras, but ideally being able to layer with ugui elements will be much...
Hi there. I am wondering how to get the game object that was used in a Callback. So I have an array of GameObjects I am tweening for (int i = 0;...
can this be used to create hard edges?
Hi there. Is it possible to use these primitives with hard edges, ie hard normals to get a low poly look.
I'm excited by this
Hi Kazuki, do you have on your roadmap a uGUI wrapper, that allows LWF animations to be layered with uGUI? I have a LWF animation I want to put...
Hi Kazuki, one thing I noticed is that using LWFS with a lot of flash animations, I end up with a lot of texture sheets. In a previous project...
You know all we need now is Masking support :D
You sir, are awesome. That sortingDepth works perfectly, and its exactly what I needed. the multi texture loading works perfectly too. Great work...
I'll try again. Next question :D I was able to get depth sorting working with sortingOrder in the load statement. Am I able to dynamically change...
Hi Kazuki, is it possible for me to load different textures for an LWF, so for example if I have a base texture, and I've made another duplicate...
Heres a question for you: Is there a way to attach movies from a LWF to another LWF object. Say I have a global "stage" LWF object and I want to...
Putting it on that update callback worked well. I was able to get the LocalToGlobal working perfectly. Many thanks for all your help so far. You...
And more questions for you :D ( sorry ) I am attaching a LWF dynamically. Code below. How do I get the bounds for it. I have tried the code...