A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Good day, Sorry for the long post, I'm trying to be as clear as possible. I'm not an experienced shader programmer and I'm trying to...
@Cratesmith About that slow safe mode, I personally build checking Development checkbox. It gives me more details about the crash. I haven't...
@Cratesmith I was curious, did you managed to get TestFlight to catch crashes properly?
Sorry for late answer, but no I was looking for the version of the game not the engine. [IMG] The screenshot is one of the player setting for an...
Heya folks, I was wondering is there a way to get the version of our game via scripting at runtime? I've seen that we have access to that...
Good day, I was wondering if you've seen this previously, for some reason no session are created on testflight. I peeked into the code and I...
Sorry for my late awnser, yes it worked.
Hello, Is there any known issue in which case a seeker my throw a NullReferenceException? In rare cases I do have these exception and it's a...
Just to let you know, I got it working on iOS, the issue was on my side. @Magomigo When I splitted my behaviour tree into subtrees I had to do...
Yes I am using this level of stripping but, the problem was that I needed to use assembly qualified name. See that thread:...
Found something in that thread:...
Got the same issue, any solution?
After doing some testing and going toward the quick-and-a-bit-dirty way, I found out that my types were actually loaded in my application. Also,...
Good day everyone, We are about to do a submission to AppStore and we were looking forward doing some optimisation both in runtime and in terms...
Anyone had success building an application on iOS w/ Behave specifying "fast but no exceptions" in player settings? For some reason it doesn't...
Yay! The workaround is working like a charm w/ my Behaviour tree which uses all the features, excepting priority selectors. However in the...
@MooCow I've figured out some work around. I'ts not a clean solution but it should give us the expected behaviour of decorators. Also this assume...
@MooCow From what I read in the UI, the decorators will never return a failure. [attach] So the selector will never change its execution branch....
I was wondering, is there any way to get the float or the string parameter w/out implementing the handlers functions? The reason why I don`t want...
Just in case someone else need that new-line feature, I hacked something quick: #if UNITY_EDITOR using UnityEngine; using...