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We just had a very similar looking crash. Did you solve this? We had some trouble with texture compression earlier, so it might be related, but...
We just received a bug report that input in our game is not working at all on a Samsung Galaxy Note 3 (North America, T-Mobile version). We've...
I'm having this with Xcode 5 GM. Disabling Script Debugging fixes this, but it's a bit a pain.
EDIT: Oops, didn't read the second page. I'm having this in 4.1.2 (iOS and OS/X builds), any word on a when a fix might be available?
It's 32-bit ARGB, I also tried RGBA 32-bit but it made no difference. As a side note, it did work fine earlier, but then something I changed (not...
I'm having an odd problem with (probably) the shader. Everything works fine in the editor, but on the device (tested with iPhone4) everything get...
How does the UIJoystick work? I've created it like this: joystick = UIJoystick.create("Stick.png", new Rect(200, 200, 161, 161), 0f, 0f);...
I just tested with a new project and a simple level comprised of cubes sharing a texture in case something in my project causes the breakdown, but...
As I understand, if I have one texture for diffuse and one for the lightmap, I should have 2 drawcalls from the tilemap, right? At the moment the...
It appears that lightmapping breaks the batching. I reloaded the tile map (basically: destroyed all the tiles and reinstantiated them from...
Apart from the obvious material sharing, what limits are there for static batching? I have two scenes, both with similar tile map using the same...
I haven't used a gamepad, but my guess would be there's a bit of a noise from the controller's analog stick. You could try to set a threshold...
No it doesn't. There's still iOS Basic. It's pretty much impossible to say what's weighing the game down, but Tiles has many good points. Also,...
I'm on the edge on whether to wait for 3.5 and the possible new GUI or just get on with it with another GUI system. I've used EZGUI and found it...
The problem I have with the current flood of topics is twofold: 1) When posting a new topic, it quickly sinks to the bottom. If the subject is...
Last time I tried (admitted, it was around a year ago, so it might already be fixed), Unity kept losing some import settings and project settings...
I've been considering using this one, but the 15 cursor slots are not enough for our purposes. Has anyone managed to raise the limit? I'd...
If your actual problem is event firing in the wrong order, you should just just make sure it's not possible. It's not really related to FPS at...
It seems I'm having the exact same problem. One of the AudioSources (always seems to be one attached to a character, either the player or the...
Classes in Unity are always public, unless they're nested inside another class.