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I tried to use the SerializedProperty iterator to store all accessible attributes of a light. SerializedObject serializedObject = new...
You must create or use an existing "Editor" folder in your Assets path. Then save the following script ie. as "NoFBXMaterials.cs" to the editor...
The 3D option has been moved from clips to the actual audio source component. Makes much more sense than setting this on the clip being imported....
I'd wish there would be global options for all this stuff in Unity's preference settings. We solved this using an AssetPostprocessor script:...
Ok, it's a lot easier here because we can work with a single ASCII file per asset. I just wrote a small Maya Python script to post process all FBX...
I'd really like to know why this was changed in the first place. All old 4.3 assets (using the manual File Scale override) still work fine in 5,...
Heck yeah, this change is annoying as hell. We spent some hours to identify what is happening when changing working and FBX export units in Maya....
Ok :)
Thanks! I'll try to init all values and do another test. In case it still fails I'll submit a bug report, but since you are using this class it...
As a side note, all rich text control chars from the string are also converted to actual quads thus blowing up the mesh with needless elements....
I have been playing around with the TextGenerator class and tried to build a custom mesh using the UIVertex array it creates, but it always...
I am not sure, but isn't shadow casting only available for mesh renderers?
You must assign a material/shader that supports light sampling, like Sprites > Diffuse. As far as I know the default sprite shader simply applies...
Thanks for the info! Good to know we'll be able to access and modify the code directly. I guess we'll wait then until the UI goes open source and...
Hi, We have been working on projects with our own GUI library for some years now and would like to make the switch to uGUI. There are a few...
I am sitting on 8 cores here waiting for a project to convert audio and texture files. I am wondering why this process cannot be distributed...
A quaternion is build from an axis (xyz) and the rotation (w) about that axis. You can also set a quaternion to Euler angles: Quaternion q =...
This is just a quick example how you could do resolution dependent scaling. There is lot room for optimizations. Personally I found it a lot...
Same issue here. We have to quit Unity 4.3 each time using the task manager. Worked fine in 4.2.2. We can only quit Unity via the "x" if the...
Sorry, the code segment did not handle negative angles. Vector3 p1, p2; float zRot = Vector3.Angle( Vector3.up, p2 - p1 ); if( p2.x - p1.x <...