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Lol. Now that's just sad
Lol. To me, anything with llamas = instabuy. Graphics are great as well. Good luck!
Wow! Looks gorgeous, so jealous.
Looks amazing! Good work.
Any ideas?
Is there a way to use Unity's Gamecenter API to find out the leaderboard ranking number (ex: 2nd place) of a user? I want to save this number and...
any ideas?
Will any issues occur if I remove all the "watermark" textures that come with playmaker? Example:skulls, moneybags, etc
How can I get the number of achievements accomplished so far? Would I use Social.LoadAchievements? Could someone provide an example? Thanks...
Is there a "limit" of when you should destroy your deactivated objects? My scene at most has 20 deactivated objects. Should I bother recylcing...
Is there a way to check if a friend of a player on gamecenter owns a certain game, or has a certain highscore in a game? Thanks in advance.
Hopefully, this will be my last question: After using the forloop would I just use touch.position in a raycast or would I revert to...
All right, I will try using fingerId and get back to you then. Thanks SO much. And great job with Battleheart. I'm a big fan! Also many thanks...
Makes sense, but I don't know how to employ fingerId. The scripting reference doesn't give any examples. Could you do the honors? Would it be...
Oh, well the DragRigidbody script is not recommended to be applied multiple times. I tried it and the obejcts freeze. I just need to know how to...
The dragrigidbody script is only supposed to be applied once, the more you apply it the more raycasts are made which hinders performance. Besides...
I'm trying to modify the standard dragrigidody.js script for two fingers. Finger one works no problem, but if I release finger 1 before I let go...
Because if I use touchCount !=0 then calling Input.GetTouch(1) will cause errors because it wont be defined in the beginning. I already use...
Sorry for being vague. Let me give an example: function Update(){ if(Input.touchCount > 1){ while(Input.GetTouch(1).phase !=...
But how do I check if I have those particular fingers are touching beforehand? Because if I don't, errors occur, because GetTouch(0) has not been...