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I just had this problem myself. I've found many times that when I come up on an error that doesnt make sense at all to me, restart unity. and...
I want to make a game where sometimes a box will fall left, fall right, fall up or fall down as normal. How much of a task is it to do something...
I use multiple spritemanagers, how do you keep one spritemanager's sprites in front of the other spritemanager sprites??
Got one that works with iPhone Unity? I can load it up, but the heat effect isnt there. Unity iPhone also forces me to "upgrade" the project.
Thank you for your response Dreamora! What is the best way to view the memory currently used if Real Memory/outside tools are useless? How I do...
In testing for memory using the xcode instruments I created 100 instances of my class that each created a huge string to see obvious increase in...
Someone said it on this forum, and I read it. I just don't know if its true or not.
I read somewhere, and cannot find the post, that when you use image transparency, the image is duplicated for some reason and the duplicates are...
Any known fix? =)
I tried class UIArrow extends UnityEngine.Object and it didn’t fix anything unfortunately =(
I have a javascript class that will not execute a method containing a yield. Is there a workaround for this? Why doesnt it work? The class is...
Use FixedUpdate instead of WaitForSeconds?
We use a FPS limiter on alot of our scripts at 15 fps, and I was wondering if it would be better to use yield WaitForSeconds in some routines....
bump for good measure
If I expose a var and drag a material onto it, will it be loaded into memory during gameplay, even if I am not yet using it? :D
This is the same thing my buddy told me, ive tried it to no avail. I can locate the GUIs where they are on the scene view, but as always GUI text...
anyone?
Im trying to get a -5 or whatever to show above an enemy once they've been impacted. I made a GUIText prefab and if I drag that onto the scene I...
Is there any way to track objects via Screen Coordinates? Like 480x320 for the iphone?
I just tried this code snippethttp://unity3d.com/support/documentation/ScriptReference/Camera.WorldToScreenPoint.html and it doesnt work...