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I had the exact same error but it turned out to be an editor window with the issue. Changing to a default editor layout fixed it. I reset the...
I am trying to determine if the tile is in the players 360 degree field of view. I have implemented this with a derivative of my Line of Sight...
I have been building a turn based roguelike using prefabs for the terrain. I am trying to figure out an efficient way to determine the players...
FindGameObjectsWithTag() returns a collection of GameObjects. You need to iterate the collection and find the one you want then use its .Text property
OK so I moved the variable to the GameManager script and everything works as expected. There seems to be some ugly bugs regarding scripts attached...
I have used "Find all references" in VS and it is definitely not referenced anywhere else and is referenced everywhere it should be. It used to be...
I had something VERY weird happen today. I had a couple of return statements at the beginning of routines to show and hide a tooltip so that I...
You are chasing if not in range.
In a top down, 2d, turn based roguelike in Unity3d 5 I am having an issue with game pacing. I am using a very simple state machine to control...
I found a question on stack overflow indicating this will not work at runtime and you need to change the sprite in the animator. Since I had a...
Looks awesome, I have always been a fan of the age of sail. If you are at Unite 2015 in Boston be sure to see the USS Constitution while you are...
I cannot see why you would ever use a Try/Catch block when a simple null check would work. Throwing exceptions should be for truly exceptional...
I'll look at that. Its a turn based game so I was building a new collection each turn for just that reason. At the time I did not know I could...
I have an EnemyManager script that has a collection of Enemy objects internal GameObject[] enemies; enemies =...
That is definitely the question. I was able to make progress working tonight without errors knowing that I just need to click the hierarchy before...
Yeah I made a simple project to try and recreate the issue but could not. I did realize that an issue I had a few weeks ago was probably the same...
I looked at your thread and it is exactly the same problem, you are just farther along in constraining the conditions that cause it. I'll make any...
I am having a similar issue (Thanks for pointing me to this post). Based on your notes above I believe I am having exactly the same issue. If you...
OK through test, trial and torture I have found that if I remove the "Enemy" Tag from the prefab that it does not cause this error. The only...
Tried installing 5.1.1p2, same problem....