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Hi all, I'm glad you found a solution and i was already about to suggest to take a look at StartRagdoll ;-) That's also a good example on how to...
Hi Jaya, You just have to add prefabs from your project view to the Brush List( PlayEditor window). Then when in playmode you just need to be in...
Hi mcconrad, Firstly sorry for the silence i'm way to busy at the moment to get everything under one hood. But the Character system is still...
Hi Tiaan, I'm pleased to hear that and responded to your email a few minutes ago. Yes, you can randomize painting meshes in many useful ways,...
Hi MoHoe, Sorry for the Silence. You can disable it by uncheck the playeditor component on the Camera. Cheers!
Hi, @Arcanor, You can exclude OnAnimatorMove line 248 - 256. That should give you the option to turn it off/on on Animator level. @Grespon,...
I couldn't reproduce this, works as expected here. Have you tried to use Debug.log or print to find the source of this in your code ? I you just...
Yes, you can retarget them like any other bipedal animation, thanks to Mecanims retargeting ;-)
Hi, Thanks, it seems to be caused by the combination of Mecanims root motion and adding additional forces/velocity to a moving objects rigid...
Awesome! thanks, that helps a lot.
hey mcconrad, Thanks, i'm still testing and will investigate this further. Does anyone else experiencing the same? On my end it is working...
Hi, Thanks for pointing that out. a fix is on the way. Cheers
Hi all, You can use the current weapon state for that. Pseudo code : If weapon state pistol ammo > 0 Fire pistol bullets (); The state should...
Hi Lucas, You can replace the animation clips in the animation controller without any problem. Even the speed will fit since it's root motion....
You should make sure that each player has its own camera assigned, which should be controlled by the owner player/client only. I don't know what...
You're welcome ;-) Rootmotion is applied in OnAnimatorMove(), HeroCtrl. You could simply add if(!st.IsTag("Attack")) as a condition for the root...
Hm.. That seems to be a skinning setup, animation or bone mapping problem. Where does the null reference came from ? (Double click on error in...
Where does the null reference exception came from? The folding or collapsing seems to be a retargeting / animation setup problem. Have you...
You can create a rag doll for a character pretty easily with the Ragdoll wizard under the GameObject panel. If your Character doesn't use a rag...
Hi, Thanks for your feedback! You can give the jump an additional boost with raising jump height in heroCtrl. It is a hybrid, part root motion /...