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I agree. I was considering to convert my server side physics check to 2D but the lack of CircleCast and the inability to reorient all 2D colliders...
Thanks for the reply. I figured so much, but I just wanted to make sure.
I'm hoping that I've overlooked some value here, because I cannot find a publically available identifier for a prefab that is consistent across...
I've just begun downloading, but based on the videos it seems like a really well-built tool. And as a programmer I can imagine the work this must...
I'm having problems converting unity terrain to T4M terrain if the unity terrain is longer than it is wide. So for example my 150x150x100 unity...
I am having the same problem. Any news on a solution?