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In URP DeferredLights.cs: internal static readonly string[] k_GBufferNames = new string[] { "_GBuffer0", "_GBuffer1", "_GBuffer2",...
Hi, thanks for reporting. That's probably because your trees are heavy meshes and combining them takes a lot of memory. For trees in general it's...
Thanks for reporting. That's very strange, which Unity version are you using?
Hi thanks. TerrainComposer2 uses Unity terrain, so this is not really possible. Hi, not directly as it's using Unity terrain. But you can...
Thanks for reporting. You have the `Use Custom Combine GameObject` enabled: [ATTACH] Then you need to make sure that is assigned or you need to...
Hi, sorry for the delay. The Earth2 project I'm working on went viral. However I'm fully back with support now and try to answer very fast like I...
Thanks for contacting and I'm glad to hear you like TC2 :) Smoothing intersections can be done with the curves like this: [ATTACH]
Thanks for testing. Can you test the example Scenes in a build? Are they also slower combined?
Hi thanks for contacting and reporting this. That is strange. Which Unity version are you using? It could be caused by the Unity Editor. Have you...
Hi, I see you asked the same question on my Discord server. I answered you there...
Good question. As far as I understand, you can use the URP batcher on top of MCS2 combining because URP batcher optimizes how Material changes...
Hi, thanks for contacting and good question. It uses the legacy GUI which doesn't use any GameObjects, which is better for debugging, performance...
Hi, thanks for contacting. Yes it works in U2018.4 LTS. Yes you need to have an internet connection for World Composer to show the map. However...
Good question, yes you can: [ATTACH] With the heightmap curve you can modify the terrain, so to lower need to lower the curve and raising vice...
Good question, WorldComposer only exports heightmap and satellite images from real world data and can create terrains out of those.
Yes you can do it in the TerrainArea Inspector and apply to all terrains: [ATTACH]
Thanks for reporting. It works on my side: [ATTACH] Try to click the `Layout` button (see screenshot) and then choose `Reset Factory Settings...`...
Mesh terrains would be tiles of bigger meshes which shouldn't be combined as it would break the camera frustum culling.
Oki great to hear you got it working now :)
Hi, thanks for reporting. The package manager has some issues with downloading the latest Asset versions. What you can do to make sure is download...