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Hello, I'm developing an Android game and I need to output to a log file. This is what I do to create and write to the file:...
Hello everyone, I've tried 3 or 4 gyro camera scripts in the last few weeks but none of them really satisfied me completely. I would fix them...
Not in this case. I'm using OpenAL to play real 3D sound.
Thanks for your reply. Although, that's not what I'm looking for. I really have to implement my own because the audio will be played by an...
Bump! Nobody?
Man... at least use Google Translate or something... everything that starts at: //pinch and zoom if(Input.touchCount == 2...
The code that starts on that line (164) should be inside a function, probably Update(). You just placed it after the closing } of Update.
Hey, In my game I use an external audio library. For this reason, I need an audio manager capable of retrieving the data of AudioClips and...
Thanks Graham, forgot to mention that I'm developing for Android. I'll try to read the audio files as text.
You mean something like this: http://answers.unity3d.com/questions/600046/importing-custom-assets.html ?
Hey all, I've searched a ton of posts and questions but still haven't found a suitable solution for this... I want to open an audio file with...
Hi, did you managed to solve this?
Thanks a lot for your help, shaderop. [Check solution below] To solve this I created a function in the lib code (and rebuilt it), that...
Alright! Haven't tested yet but seems to be what I need. Still have one question, though... (this is more C/C# related.. so, I'm really sorry...
Hello all, I'm writing a plugin to integrate this fork of OpenAL in a Unity/Android game. I've followed Unity documentation on creation of...