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Deactivating objects with scripts that make an OnGUI() call is apparently not safe even if a gameObject.active call is added to the OnGUI call. I...
Worked great, thanks again.
@unikron, first, we've been using 2D Toolkit for months now, and it is great, so thanks! For my question, we are switching an existing product...
Editor AutoSave is currently available in the Unity Asset store. Editor AutoSave features easy, customizable auto saving for your Unity...
Dead Balls was created at the MolyJam 2012 Game Jam. [IMG] [IMG] [IMG] The game is also available via the webplayer. All feedback is...
Are you interested in favorites and bookmarks that go to a specific asset in your project or that launch a browser window to a specific website or...
The data in any of the menus under Project Settings is not saved in the /Assets folder or a GameObject in the scene. Can this be done with the...
Is there a way to do this without creating an asset or an object in the scene?
I'm also getting this warning, but the offending sound plays fine.
I thought it would be great to have a list of all the MolyJam 2012 games made with Unity. I will try to update this first post to have a link to...
Apologies for the poor title, but *bump* nonetheless.
AudioSource.time = AudioClip.length / 4 ?
Both objects need colliders. You want to attach this script to the object that collides with the objects tagged "TriggerBallBig"
I'm occasionally getting the following error when I call NavmeshAgent.CalculatePath(): "CalculatePolygonPath" can only be called on an active...
NavMesh Agents don't interact with triggers. Add a Collider and/or Rigidbody to your GameObject....
A flag on cameras to optionally disable Gizmos from being drawn by that camera would be great.
Adding some basic examples of the NavMesh functions to the online reference would be most appreciated, particularly NavMesh.Raycast....
Try using AudioClip.isReadyToPlay?
You want to do something like: GameObject[] gos = GameObject.FindGameObjectsWithTag(destroyus); foreach(GameObject go in gos)...
@Prime31, the queryLibrary( string songTitle, string artist, string album ) function in the latest MediaPlayer is great, but would it be possible...