A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yes, we are committed to having analytics available to all Unity users. There may be advanced features (which can cost a lot in server time) which...
Hey all. John did many good and some bad things while at EA... I think he did many more good things than bad, and EA released a lot of great games...
Thanks guys. and if it wasn't 1000% percent clear (or if you just didn't read the post), I'm still going to be fully engaged going forwards. Wish...
Dear Unity developers, customers, friends. As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing...
Thanks for joining this thread and I'll be trolling it as it evolves. I'm heading out tomorrow to speak at the DevGAMM developer conference in...
We are very much not ignoring what's going on, but more people are buying Unity now than ever before so the world's not coming to an end. However...
Right on – though in this particular case we intend to win, and we think we have the stamina to do so :)
We are working on this, and have a really exciting update to share with you just around the corner. And it just might blow your mind!
That's a totally valid question, and one we've grappled with in the past. So far we feel that engaging with many game studios works great for us,...
Being approached by big companies about them wanting to acquire you is tricky business: all of them are companies we have to work with on a...
No impact is a little bit of a simplification – we absolutely know that some people leave Unity for Unreal, and that makes us really sad. We are...
Hey just a quick response, very late since I was only notified of this thread recently. I made that slide for my keynote, and I am really sorry to...
I understand the inclination to use open source technology (hell, we use a lot here at Unity!) but just remember that 3D engines are brutally...
Hey all. I just got off a plane in Tokyo, so wasn't able to post until now. I wrote most of this on the plane. When we released Unity 4.0, we...
Please remember that there's a difference between "not allowed by the EULA" and "not allowed at all". Of course we allow people to submit their...
Thanks for the understanding, these are a new field for many of us and we are trying to balance to enable developers to do fantastic work and...
Sorry to step in so late – only came across this thread now! My colleagues Kasper and Graham analyzed the new EULA terms as well as anyone could...
Hey all – sorry about the confusion here. We messed up by not making the EULA changes clear enough – we've fixing that right now and as my...
Thanks Daniel... it's a lot of work too, but the most fun I've ever had in my life so it's okay :)
Dear Unity Developers, Unity 4.0 is finally here. This is really our biggest release to date, and as with everything we try to do here at...