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If anyone else has these issues with Android, update Unity with 4.5.2 and replace your Googleplay plugin. It wasn't my game after all, as I...
I've been having the same error, among others, only building Android on Mac. Can you please point to the best Java download for Mac? I assume I...
Wow - thank you for posting. I have the same error. Which java files do you search for? Did you download from apple or from oracle? Thanks!
Why would the error go away in Unity 4.3? I don't have any meshes. I only have PNGs imported as sprites. I've deleted the instructions.
I've had an AWFUL time. I can't build my game because Unity 4.5 gives me a vertices limit. But, I have NO 3D objects, so no meshes, so no...
I have the same issue. I have NO 3D objects so no meshes. Deleted all my text, including instructions. The console just gives the same warning...
I had the same issue on an older Samsung Tab 2 10.1 running Android Kitkat 4.0.4 - Changed to Open GL 3.0, and it fixed it.
I can't get RevMob to work on Android. Are any of the above good for kids' apps? In other words, age appropriate?
I have the iOS working for RevMob, but question on adding the Android - how do I edit the manifest but still run from Unity instead of Eclipse?
@snailmail152, best advice ever. I spent hours getting Eclipse to import my Unity project, and you just shortcutted that process. Thank you!
fixed my build errors - I had left the path off before the file names. compiles and looks fabulous on iOS. Android versions are too spread out....
I can't find the logo to click on, just a link that gets you a PNG of the logo, no download :(
I'm getting this error after installing TouchScript into my game: No camera layers. Adding one for the main camera....
I am having a similar problem. I'm getting a thin white line along the left and top of my background, which is importing as a sprint. I changed...
I tried to switch projects, and now Unity will not open projects. If I try, it will close and restart. Doesn't matter the project. Advice? On...
I also have this error: CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f); it's not specifying which file. Do you have a suggestion?