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suspected so but that's alright :) thanks for reply
I cannot figure this out I have a function public void ChangeCubeColor(Color c) { //Color c = Color.red;...
Stuck on how to do this. When I try to disable panels, they don't disappear in the canvas. This is sort of what I want to be able to do [MEDIA]...
Is it possible? The option is blanked out in the inspector and manually updating it via script doesn't seem to work either. The inspector says...
Ended up getting it. It looks like this - works at runtime. public class singleDie : MonoBehaviour { public Sprite sprite_image; public...
Yeah, but that's exactly what I said I didn't want to do :) I need to find them at run time. Essentially, I'll be pulling sprite sheets of dice...
I'm a bit confused by this. What I want to do is have a 2d dice face randomly pick from a list of sprites. Those sprites are part of a tile set....
My dungeon generation is progressing. Starting with a central piece, I find all the exits (empty child game objects) and expand outwards. Due to...
nevermind, figured it out. Got the rotation of the newExit, old Exit, figured out the difference, rotated the parent of the new instance that...
I have these rooms that are modular and linked via "exits" (empty gameObjects with their positive x-axis aligned in the direction that the room...
How can I check that? Would I just open the DAE file in a text editor?
I checked it, doesn't give any errors. On my account, it shows the loading of the texture. On the students account, it doesn't, but there is no...
I'll have a look. Where would that file be located? In the project folder?
I can create a simple box model in sketchup, texture it and import it into Unity and Unity will import the texture no problem. My students do the...
If I have two prefabs with two child objects, how can I align each prefab to the other using the child object? In other words, I want to move...
How would I find all child objects with tag? I have a modular prefab, it has several empty game objects on it with tag "exit". How would I find...
https://dl.dropboxusercontent.com/u/170194092/Output.html Link to webplayer (it's works in Unity, but the controls (WASD or Arrow Keys) don't...
Got it - cheers import UnityEngine import System.Collections class grid_movement (MonoBehaviour): public sv_step_size = 1.0 public...
Yep. If I put a Debug.Log into the checks in the update function, the output to the console. But it never calls the function... if I put other...
I've been away for a while, doing some study, learning python. Anyway, coming back to Unity, I figured I'd use Boo, since the syntax is familiar...