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Thanks. Is there any way to add integrate Java code/libraries?
A few questions: 1) What's the ETA of Unity Android's release? 2010 or 2011? And what quarter? 2) Are there any apps in the Android...
btw, is Unity Android going to be released when 3.0 is released?
Has anyone tried SM2 in Unity Android?
I've got the same issue. did you figure out a solution?
got mine already! at the proper shipping address too! thanks!!
same here. I need to update my shipping address.
This looks very educational.. have you released this project yet?
In any case, I don't think it'd be difficult to create a signed applet packaged with the native Unity webplayer and use JNI to interface with the...
They have 2 plug-ins. A java and a native one. If Java isn't found it, it defaults to a native installation similar to Unity's.
Well, that easy click-once install for Unity is only true on IE. Yes, requiring another runtime sucks, but this Java applet requires no...
Shiva 3d now has a Java applet webplayer and it installs very nicely. All a user has to do is click "Run" to accept the applet and the application...
I notice how cleanly Adobe plug-ins install in browsers without having to: 1) fuss around with browser dialogs about saving/opening a file...
I got it to work! It was mainly the FBX format. Once I used the 2006.11 FBX format, it was about 85% there. I also tweaked the FOV of the camera...
Me neither. Can you explain exactly how you exported? Thanks.
I did all that. Same result. It's about 85% there, but the face still doesn't look right. Here's the pic. Any more ideas? Thanks.
More pics. 1st pic is in 3dsMax. 2nd in Unity.
The model imports 100% perfect in Shiva. :( Also, if I use an older pre-2009 FBX file format it imports into Unity a little better (the body...
When I import my model from an FBX file, the face and arms are missing some polys. Please check out the attached pics. The first pic is the...