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Hello folks, I am pretty new to VR development and I was wondering what''s the best way to guide the player to parts of a level when there aren't...
Unfortunately, then i cannot help you, sorry...
:D Actually yes, have a look at the top of my post, I fixed the issue a few hours later.
Is there a way to use this asset in VR? When my camera has the camera script enabled everything is black...
Hello folks, I am trying to find a talented person for the level design of my VR project in Unity3D. I don't know exactly what a typical price for...
Update: Actually I got it working. For some of you who may have the same issue in the future: I had to update the oculus package myself in the...
Hello, I am currently working on a 3d platformer (using the character controller pro asset, just letting you know, ignore that) and I have two...
SMALL UPDATE #3.5 In addition to the mentioned problem in my last post I made some new sprites for the 2D Character Creator. I will add them...
Bump
Slide() gets called in Run() and Run gets called in a function called Move(), and Move gets called in Update(). StartCoroutine(GoToState(slide))...
Hello folks, to make it short: I have a camera attached to a gameObject called player. I want to change the local z-Rotation of the camera while...
EDIT: Ah I got it. You're right, the coroutine was running multiple times. I just added a few more lines to stop it if it is already running....
Hello folks, I am trying to achieve the simple step that the vignette increases while my player is crouching, and decreasing the value while he...
Cool, problem solved. Thank you very much for your help! :)
Thank you very much, both of you. It works now! :) But I found another "problem". My character jumps lower and faster (in timescale = 0.25) than...
Oh, of course. Sorry for the noob question. ^^ I tried that already. As I thought it is always 1 and if I press Tab, it changes to 0. But I can...
Cool, thank you!
Yes, I am. I have something like a selection wheel and if I hold Tab the timeScale will be set to zero. Releasing tab will set it to 1 again. This...
Hello folks, I am currently prototyping game mechanics and needed a first person character controller. Before that I've used the default rigidbody...