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Have we missed the PunTurnManager in PUN2? It had looked like this was deprecated along with PUN (1), but this could have been our own mistaken...
Hi, I’m cross posting here, as this thread seems more active than on the photon forums. I’m looking at the suitability of PUN or perhaps the...
I've been working with ShaderGraph for the last few days and have made a few shaders. I've been following various tutorials, but now ShaderGraph...
I've made 3 shaders using shader graph, and #4 is ... blank. No clue why.
I'm using 2019.1 and HDRP in a basic scene using the HDRP Template. The only change I have done is I have added an HDR sky. I'm just...
I followed this tutorial: [MEDIA] Great fun! However, in my scene view it looks fine: [ATTACH] But the game view is completely different:...
At this stage I will NOT update the HDRP to 5.13.0, as I need to get some work done. If this does cause an issue, I'll revisit this.
Installed Shader Graph, which is listed in the Package Manager as 5.7.2 (2019.1 verified) and there were no more warnings or errors.
Ok. Created a brand new 2019.1f1 project. Called it TestShade (Short, no spaces) --> Turned OFF analytics in the hub. The only warnings I'm...
I'll bring it up and look. I downgraded to 2018.3 and I'm getting: and The names of the projects are "Shader Test" and "Shader III", so they...
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Is this a package manager thing? Or a problem with the packages? I'm using 2019.1 and I am using the HDRP template and added the Shader Graph...
Ah - Interesting. I'd been investigating the Package Manager rather than the HUB. Thanks for the information! And the quick reply!
My apologies if there is a known answer, but I can't find it. Is there a way that we can set our set of packages to be installed by default?...
So, @Gregoryl ... Is this the correct architecture? MainCamera (the one with the Cinemachine Brain) Post Processing Layer Post Processing...
When I hear "Lerp", I think "Blend", but I suppose it can also "Cut" if the Lerp goes from 0 to 1 in one frame. Each VCam needs its own unique...
Ok, it works with a simple capsule collider: [ATTACH] Odd... works for me with both 1st and 3rd person controllers (both from Standard Assets in...
Now, this doesn't affect any of the other camera focus settings - those would have to be animated ... somehow. As the Cinemachine Post Processing...
Oh dear. It's even more simple in V2: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/CinemachinePostProcessing.html [ATTACH]
Ah great! Found it! Maybe it's time to go back to the manual. I missed this menu entirely. Thanks! [ATTACH]