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Hi, Wordary is a new and original word game I made with Unity.... makes use of Prime31 plugins and Brady's SM2 and EZGUI. Hope you like it!...
Has anybody else noticed that in ios 5.1, if you log in to Facebook then immediately call showPostMessageDialog the dialogue box immediately...
It seems that in P31AlertView.m you reduce the height by 22 pixels if contractHeight is set (each time it rotates). I've taken than out and got it...
Dear Prime, Twitter have now granted me xAuth access, so I am changing my game to ask for Twitter credentials via showPromptWithTwoFields in your...
I've looked at the obfuscation route. There is a commercial unity3d obfuscator, but I was still able to retrieve my code after obfuscation with...
I used .NET Reflector on my desktop Unity game and was able to retrieve the source code complete. All my function, variable names etc. Personally...
Hi Prime, Finished implementing your FB plugin and it's working really great. Now I'm onto the Twitter plugin and I have a quick question. I am...
Hi Guys... Wondered if anybody could offer some advice. I'm coming to the end of the development of my iPad game. I have an iPad1 which is...
I can confirm that the fix on the stackoverflow post works. Hopefully FB will fix in the next version. Many thanks
http://stackoverflow.com/questions/7163793/facebook-dialog-not-rotating-when-keyboard-up Is this something that can be implemented? I don't...
Thanks for the quick reply. I've narrowed it down. The dialog does rotate.. but if you start to type into a text area (say on the FB post message...
Another quick question Prime31 if you don't mind. I am building with Unity 3.42. I have autoRotation set in the Unity build settings. My game...
Hi Prime31, I am using the Social Networking plugin to bring up the PostMessageDialog so the user can post a message about their score at the end...
Oh ok... thanks for the reply!
Hi Prime31, I've been getting far with your plugins. One thing that happens when using the Social Media plugin is that i get a number of warnings...
That's great to hear.
I'm having this problem too... has it really not been fixed in over 16 months?
For anybody else having this issue, I can confirm that the fix on the above link made the error go away on my game.
http://forum.unity3d.com/threads/117625-Problem-with-Build?highlight=corrupted%21 I've found this post which seems to point to a solution.
I'm getting this on my ios build, but it doesn't seem to be causing any problems. Did anybody ever get to the bottom of it?