A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
62 fps windowed. doesn't go fullscreen(option is disabled) Core 2 Quad Q9550,8 Gb RAM, nVidia 9600 GT(with 1 Gb VRAM),Vista x64 (at same time 3...
I know that. What I DON'T know is if user has plugin from www.xyz.com installed and visits www.abc.com - what needs to be downloaded?plugin...
Tried it. And found following issues: - after plugin install it doesn't ask for browser restart. Good. But refreshing page doesn't work too - it...
Rather strange test for 3d engine but still. In short.It(Unity via RDP) works(on browser-based tests at least). Looks like WebPlayer can...
For me it took less than hour for indie(I paid via card)
So how IIS7 should be configured in this case? Which mime types,etc?
Which I see from my _very limited_ experience with Unity, Unity Technologies tries hard to make it not necessary to use sources. API...
I don't see Unity have it native C++ Plugin(in Pro) Or (if you are using Web Player)-localhost network+flex app on same page
Linux _player_ (only player, and I guess this mean that either miriad of distributions must be supported or UTEE should allow distributions to...
Hi, http://unity3d.com/support/documentation/Manual/Build%20Player%20Pipeline.html notes usage of Perl/Shell script to infulence how Player...
Browser-based client for SecondLife using Unity... Well, this will mean basically developing said client from scratch. And there is a problem:...
for me it looks like GG had enough experience with 100-300 US$ Torque engines which (almost) DIDN'T got used to create any real games. Some of...
May be http://www.vmware.com/products/thinapp/ (or something like that) will help you in this case?
Well, this is VERY big point. I (and I'm sure not only I) want for as much people as possible could run code that I developed, in browser, via...
Me bought Indie too(2 days ago, it's somethat RECORD for me while I found out about something and actually bought it -:), it was about several...
done. thanks. my questions were partially answered by support@ (should I don't use it?), but it would be interesting to know answers to others
it looks like http://unity3d.com/support/documentation/Manual/Build%20Player%20Pipeline.html has some information absent, namely - which version...
it's rather interesting but I still doesn't get ANY answer from them. (Meanwhile automated e-mails from unity3d(even automated ones from sales@)...
so far, looks very good. _Any_ 2 machines(of course assuming I don't switch them every day -:))? -what if one of them Windows and another...
Well, let's wait and see. With TGE/TGEA what was needed for me NOT Scripting Engine reference(which is btw, is partly in separate _books_) but...