A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
No, it is not allowed to mix licenses -- refer to the license documentation: 2(d): A company, educational institution, incorporated entity, or...
I'm not sure if you are referring to the speed that your firing animation plays, or the speed at which you instantiate bullets. Either way, yes,...
Hello all, Can anyone share a technique for writing RAW data from Texture 2Ds, or converting a PNG to RAW, so I can save heightmaps? I'm...
GUI.EndGroup() at the end.
Thanks, Eric. Is this documented somewhere? I didn't see it, but that doesn't mean anything. :) Just interested in understanding.
I imported a project from b4 to b5. On import, it added: #pragma implicit #pragma downcast to every script. I already had a #pragma...
I've enjoyed this series, and am sad to see it not be free, but totally understand your time commitment. Its interesting and educational, and...
Yes -- this is a known issue with the current build of 3.0 for all Unity iPhone Basic licensees... when I received my access to the beta this...
Unity's website > Support > Documentation. The scripting reference (searchable) is here.
Eric's comments are correct for GUITextures. You may want to look at the GUI.DrawTexture function, though -- that seems to be closer to what you...
Hey, Can anyone tell me which style is used to skin the active selection in a GUI.SelectionGrid component? I've got an issue with the...
You could create each cell as a Game Object (a plane, for example) and create white and black textures. Then, arrange the cell positions and...
In .NET, Assert is in the System.Debug class. In mono, I believe its in System.Diagnostics. I have not used these in a Unity project, so I...
Well, it means it can't connect. :D At first glance, this is not an error indicating that the code won't run in Unity. It could be...
As you learn, remember that all of the languages supported by Unity (Unity Javascript, C#, and Boo) are based on Unity's use of Mono, which is in...
Have a look here, too.
Are you sure there are no other error messages in the Console window? I can only recall seeing that error when trying to utilize a script...
No, you can create the object once and then mark it with DontDestroyOnLoad. Or, you can use a singleton pattern.
Well, in order for the RaycastHit to work, the object you are looking to select has to have some kind of Collider. Once you have that, the...
Have you looked at Raycast in the documentation? It provides a pretty good example in javascript to get you started. Are you having a specific...