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Sorry for my bad english :/ I understand the reading of English, but I'm not good at applying... I'll try to be more specific with my situation:...
@RC-1290 and @noisecrime, thanks for replying! I need to convert the shaders to use a Tasharen Fog of War, in mobile. The code was done by a...
How to convert any/this example shader of surface to vertex and fragment method? A example code: Shader "Nature/Terrain/Bumped Specular" {...
How to convert this shader of surface to vertex and fragment method? Shader "Nature/Terrain/Bumped Specular" { Properties { _SpecColor...
Hi! I have a class called BoundVolume, and I need apply rotation for this. I searched, but found nothing :/ I need this to use in an asset that...
Looks this link: http://forum.unity3d.com/threads/173094-Camera-Procedural Is not finished, but soon, I put in Asset Store.
Thanks. Okay, I agree. I'll see if I make upload a video with you talked coming soon.
Thanks! :D
Hi. This is an Asset that I did for a game prototype, and I'm thinking of putting in the Asset Store for sale. It still not 100% finished, but I...
var handPosition : Vector3 = GameObject.FindWithTag("r_han d").transform.position; var ray = Camera.main.ScreenPointToRay (handPosition);
I try to apply this, but I have no idea :( I use Itween to Interpolation, but I create the path ( Is identical to ITween Path) I have a percent...
I've tried using it, but maybe I should give a it insisted... I thought of something like changing the pivot, but could be it's troublesome......
I move an object with the mouse like The Sims, but I use movement free-form of the object. I wish that, when collided with a wall or object, that...
But now I understand you case, I'll see something here...
It's in C#, but I think that don't must be something very different in JS.
I think it could be here: string searchClip; void ChangeClip () { foreach (AudioClip ac in array1) { if (searchClip.Equals(ac.name)) {...
check this link: http://msdn.microsoft.com/en-us/library/system.array.constrainedcopy.aspx I didn't get to test it, but if you want to try... if...
C# or JS?
GameObject.Find("First Person Controller").GetComponent("MouseLook"); Change to this:...
I prefer use KeyCode.Space