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i wouldn't call that fast AF and the amount of grass seems pretty small and quality like a 90s game. How much grass do you have in there per patch?
Well, my settings are in PGS, and my airplanes are falling and behaving completely differently as soon as I switch from 2023.1.19 to anything...
TLDR; just convert to mesh. Answering your question, should unity provide an automatic system to do so? yes Is Unity current terrain system...
i don't think that explains why gravity seems to pull objects differently. I also have no idea what's TGS and PGS. Where do i pick one or the other?
you are saying what we've been saying for over a decade. Unity instead of improving the terrain, just waited for Mobile devices to get fast enough...
The reason why a mesh should be slower than a dynamic terrain are multiple, but the main one was limitation on vertex count. An old system would...
oh boy, months and still not solved
No, there hasn't been any update on the Unity Terrain system in 14 years. They only added "holes" after 7 years requesting it. I personally...
any updates on this?
What is missing for all terrain to mesh generators is that they don't include holes in the terrain. So I always have to manually reapply them. Of...
If it helps, to me it began happening on 2023.1.21. 2023.1.20 seems ok. So it has to be a change between 20 and 21. I use AddForce and AddTorque...
Obviously when we move from terrain to mesh, that includes the mesh collider. And with that, it is times of magnitude better performance than the...
I'm stuck in 2023.1.20 I don't know what changed but my airplane game is heavily physics-based as you may guess and anything after that version...
you render a full terrain of grass with rendermeshinstanced on a 6 yo phone? and fast AF? can you attach a picture? hard to believe
Almost 2024 and I've been reading and listening to Unity since 2014 saying they will release a new terrain system. That's 10 years in the making...
any hopes you guys do this for us? UWP is slowly deprecated and we need to be able to package it for the Microsoft Store. This is not fun to do...
any plans on making this Photon Fusion compatible? There is currently no wheel system that works on networked setup.
Funny, I came to this thread because Unity guys pointed me here on this other thread Why is a URP Simple Lit shader so large in memory? - Unity...
Yep, I rolled back to 1.1.45 of Rewired and issue is gone. it is that change. You can reproduce it yourself quickly. Put a debug.log on...
I have a feeling it is related to this change 1.1.45.2: Changes: - Windows Standalone, Raw Input: Raw Input events are no longer forwarded...