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Hi @marc_tanenbaum, Great news! I already had funnels using unity.sceneLoad, but I also just created a segment as you suggested. And six...
Hi @marc_tanenbaum, thanks for your reply. The only field of unity.sceneLoad we are using is level_name. The use case is as straightforward as...
Wow, this is bad for us. We have ongoing research on live raw data that uses unity.sceneLoad to track player activity in our game. I understand...
@ap-unity Edit: Actually, looking further back in the data, it seems like these fields were always exported as strings (even by the v1 API). So,...
Hi! I've been going through the event manager and noticed that ~80% of my what used to be numeric custom event parameters are now treated as...
Hi @ap-unity, thanks for your reply :) I wish this had been in the documentation before I started writing the tool :D Sure, I'm using...
Hi everyone, I'm writing a tool that relies on the API's ability to list all existing exports (GET...
I for one am very grateful about this release. Thanks a lot!
Hi @erika_d, thank you for your answer. I saw indeed batches with custom data just now, so I think this is working. Great! Didn't UA store raw...
Hi. Is the Data Export API only able to retrieve heatmap events, or can it also be used to retrieve non-Heatmap raw custom events that were sent...
The merge was carried out by handcircus at https://github.com/handcircus/Unity-Resource-Checker, so if you follow that repo it should be...
Hi all. Did 4.6.9f1 change something in XCode project generation? I used to have two nice panels in my XCode game target (4.6.8) that don't...
For anyone still using Unity 4.6 Personal (no profiler!), I've updated this great script with Sprite support. Sprites being loaded when they are...