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I have problem where my FPS Player will float up when it seemingly gets any upward momentum. I've made a small test project, if someone wants to...
I don't mind as the original issue got resolved already. Thank you for these.
That I didn't do. Now it works. Thank you all for help. To recap: the problem was that the noise texture didn't have enough detail: it needed to...
It's a separate, imported image and for this test I specifically created a 16-bit image in Photoshop with Render/Clouds to simulate the noise.
Changing the noise texture into 16 bits didn't seem to have an effect. Also, I could get noise from the Unity perlin function if I wanted to. The...
I tried increasing the resolution of the heightmap but as you can see from my other response, the result was pretty much identical. At this stage...
Thanks but I'm not sure that's the solution (unless I'm doing something wrong). I increased the heightmap to 2049 and noise map to 2048 but the...
Thanks for the answer but I'm not entirely sure I understand what you're going for with these. I know what interpolating is, but how would I "add...
Thanks but like that other guy said, I get pretty much the same result with .greyscale (which is in itself an overkill and simply one channel is...
I've been trying to convert a simple noise texture into terrain heightmap, but so far no luck. I've tried googling and searching this forum. I've...
I've been playing with manor v2 for a little while and I can't seem to find a half-size exterior wall piece. Did you forgot to add it or am I...
Thanks for the support. I also found another similar error on "cellar_angle_door" and "cellar_angle_door_R". Both of these have the problematic...
I found a small error from one of the the original manor's cellar objects. The object "cellar_C" has the doorway and ceiling connected, which...
Well, that explains it. Any estimate on when it might be done? And I just have to add that you've been doing excellent job so far.
Is it just me or are the new blocks not compatible with the old ones?
Ah, yes. I do only small changes like the ones I mentioned during play mode. Bigger ones I always test with a restart. But the fact that iTween...
That's what I've been doing, but it produces stupid problems. I move an object 1 unit with iTween and then I go to play mode and see what it...
I have few scripts with iTween based actions, but iTween started to cause NullReferenceException if I update code during playmode. The error...
Thank you for that. At first try I messed with the vertices (and ended with some really ugly textures), but after checking the project you made, I...
That's weird, since the image shows up for me just fine. And now it seems the forum system doesn't allow me to upload any image... The cube does...