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Awesome work Louis. Awesome!
Interesting.
A huge issue for me in the past and before 5.0 was lack of control in mecanim from my own systems and random bugs which caused transitions to fail...
Really nice little demo. Loving the influx of 3d platformers popping up in unity. Favourite of the bunch.
Massive thanks, works perfectly and now I can automate a controller from my system.
Haha thanks again. Things are becoming clearer now.
It's definately broken. I can set variables from reading those fields but cannot apply any changes to the fields :-(
Thanks for the reply. Still issues as : bt.children.timeScale bt.children.threshold bt.children.mirror These have no affect on the default...
From playing with those, i'm unable to set individual motion speeds in blendtrees. Regarding thresholds, nothing happens as automateThresholds...
As the topic says, I need to be able to build my own controller using my own automated system without then having to do things by hand in mecanim...
Whilst working on my fsm node system I have it like so but feel I should get another monitor as I have so many files etc open and regularly shift...
Incredible work. Is this a solo effort? If so, even more impressive!
That's great! Thank you for the quick response.
I've not really heard anything on this but I have a feeling legacy animation will be done away with. Is this correct?
This looks interesting, hopefully I can add my own knowledge to this project as I have my own nodal system (WIP but very different to these visual...
Yeah, I think I glanced through the question . Sorry.
Google unity singletons.
Looking good and nice progress. I myself am very much a coder but haven't gotten into visual scripting although, like you posted, artists,...
Name them? Player library, package, system...so many options.
Seems like a fair price. Playmaker is cool but i think there is room for more tools similar to it. My own node based fsm is a tool for coders and...