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Any update on this? Been searching high and low. Surely there must be a way to let an object receive lightmaps without casting AO (or affecting...
My objects aren't batching and from some research I think it might be because of SPR batching. So I want to try to turn it off (if it is on). In...
I'm getting this warning in unity 2020.3.18f1. I don't know if it is on the amplify side or unity side? The sahder seems to work fine though.
I've been looking for a simple way to use a texture as a fog instead of a single color so that you can blend fog with a skybox easier. I haven't...
Wow look at that. Easy peasy. You are a titan of knowledge! :) Thanks.
So I've finally managed to create a simple fog shader that can utilize a texture instead of single color making it easier to blend towards the...
Works like a charm thanks. Trying to create a simple textured fog and I think i'm finally getting there :)
Thank you do much! Yes the camera view is the same. I work with node-based (amplify) so I'll try to convert your code. Thanks again very helpful!
Hi, I want do something along a projection mapping in a shader. Basically I have grabbed a render texture from the camera view and I want to map...
Hi! I am trying to to create a post process fog using the post process stack functionality ASE. How can I pass the depth data to the post...
Hi, I'm using polybrush to paint vertex colors to my meshes. Doing so increases my apk build size a lot more then expected. For a mesh with 4000...
Hi! Did you find a solution for this. I have the same problem
Hi I'll try to re-phrase my earlier problem in a simpler fashion :) I want to achieve the following. If a vertex color is anything but white it...
Hi, I am getting some artifacts that I cannot pinpoint. What I want to achieve is to blend unshaded vertex colors on a baked scene. Sort of like...
Perfect! Thank you for quick response. I got it now :)
I am trying to use local vertex offset but I can't figure out how to offset in the correct axis. It offsets by default in a 45 degree angle (ish)...
The render queue seemed to do the trick. Big thanks Johannski!
Hi I'm just throwing out a wildshot question here regarding a problem I encountered. I have created shaders using stencil buffer to mask a hole...
Any news on this? The atlasing is really sub-par leaving huge empty areas in the maps instead of utilizing the entire space. It has serious impact...
Hi Beck Short question. What is the build size impact with using Vpaint? I assume that every layer and vpaint group will increase the size right?...